
New Higher Difficulty - Cataclysm is back, now even harder.With profound malice for order and reason, these Children of Chaos want to end the world in bloody carnage. These savage warriors embrace Chaos willingly and will show no compassion or nobility. New Enemy Faction: Beastmen - As grotesque hybrids of humans and beasts the Beastmen have the intelligence of a man and the cunning of wild animals.Higher difficulty levels: If you are up for a challenge, you can set the difficulty of the game even higher. As a result, they are one of the worst creatures in the Warhammer universe. They enjoy causing bloodshed and detest peace, order and reason. They show no sign of compassion and empathy. These terrifying creatures are very prone to dive deep into the darkness and become one with Chaos. They are as intelligent as an average human and as cunning as a wild animal. An unholy merger of human and beast gives birth to these terrible creatures. The Winds of Magic Expansion offers the following features:-A brand new enemy faction called Beast men. It is only the famed five heroes who have the power to stop them. Yet they must be stopped before they make it to the meteor and cause a terrifying disaster to strike the empire.

From the dark and mysterious corners of the Reikland Forest, Beastmen hastily comes to the affected area in order to claim the meteor as their Herdstone. The story of Winds of Magic starts as a curious meteor suddenly hits Reikland. The legendary gaming studio Fatshark proudly presents the very first expansion pack of Warhammer: Vermintide 2The Winds of Magic expansion pack brings a new life to the Warhammer: Vermintide 2through new enemy factions and exhilarating new challenges.

Simply check which of these you're actually interested in, and check if you think the price tag is worth only that.The legendary gaming studio Fatshark proudly presents the very first expansion pack of Warhammer: Vermintide 2The Winds of Magic expansion pack brings a new life to the Warhammer: Vermintide 2through new enemy factions and exhilarating new challenges.

But, if you have friends that also own winds of magic willing to play weaves, then you'll probably have a blast. And, at least until season 2 of weaves start, finding people through matchmaking is flat out impossible. This last one is the most controversial feature, since it's pretty much impossible to enjoy it as a solo player, you need to play this with people. The Weaves game mode, which is very fun, beautifully designed alternate game mode. Pretty much universally agreed to be good. Cataclysm difficulty, for when Legend is boring you. Tis really, really tough, but it's a very fun map with a lot of secrets. Adds a ton of variety and replayability to all the maps once unlocked. 1 monster, 1 special, 1 elite and like 3 or 4 different types of infantry + a set of archers, as they're a horde-focused faction. A strong, powerful faction that will kick your ass at first.

That's a 2h spear for kruber, a throwing axe for bardin (usable on slayer and ranger veteran), a spear and shield for handmaiden kerillian, a billhook for saltzpyre (special attack button pulls a single target in and always staggers them no matter what if they're not a boss) and a flaming flail for Sienna Basically you gotta look at the price tag, then look at what comes with Winds of Magic and decide if what you want out of the DLC is worth what you'll be paying.
